Friday, November 26, 2010
Holography
http://www.physics.ohio-state.edu/~kagan/holo_pics/holo_artists.html
Candyland Brief
My overall concept will be elemental, in reference to the actual confections
themselves and the scenerey I will use, such as volcanoes, mesas, islands.
There will also be an underlying theme of the elements of the universe,
such as fire, earth, air water, metal, stone, wood, etc. I considered
using actual products such as Snickers or Reese's in the board, however I
didn't want it to feel like an advertisement since that diminishes the
spirit of the game. Instead I decided to focus more on ingredients and
generalized forms of candy such as mallow, chocolate, peanut
butter/peanuts, caramel, ice cream, licorice and sugar. Included with each
of these representations there will be references to where the ingredient
comes from, or part of the process of how its made, or who helped create
it. For example, a character I have representing peanuts and peanut butter
will be Sir Carver of Castle Le Gume. Sir carver will have an impaled
peanut on his sword in front of a castle full of peanuts. I want the
representation to say "Peanuts" while also giving way to curiosity about
the name Carver and Le Gume. I want to provide insights where possible so
that adults and children can learn something from the game. Instead of
trying to push people to eat more candy I wanted to provide a neutral
ground where it doesn't feel aggressive in it's advertisement of candy,
but also provide some minor educational benefits.
My game will have a lot of soft, animated and mostly cartoonish imagery.
However I will include a lot of shading to create more 3D elements
throughout the game to reflect our current standard of minor realism. For
example, the Taffy Factory will not be a flat 2 dimensional object, it
will stretch according to perspective. Many of the elements I will use
will be perspective based, will have shadows and shading to create a
slightly cartoonish viscera. As the pieces move through the board, they
will encounter areas such as the Sticky Fields where they will get stuck,
or the Licorice Copse/Forest where the player will get lost. There will
also be the traditional bridges between parts of the track. Also, I had a
chance to look at the newest Candyland, and was almost shocked to see how
insanely busy it is and how it almost reflects the ADDism of recent and
contemporary generations. My board will be less visually cluttered than the
current board as a result of seeing the messiness of the newest board.
Overall my intent will be placed on appealing to a large demographic, and
I am borrowing the idea of cartoon style with adult content from such
companies as Pixar and Disney, who offer entertainment that is simple
enough for kids to follow, but provides some sort of insight into wisdom
and understanding of the origins and processes of candy.
Wednesday, November 24, 2010
Comic Book - Candyland
Halloween Candyland
Tuesday, November 23, 2010
MOMOTAROU
I chose an old tale story call ‘MOMOTAROU’. There are several reasons why I chose ‘MOMOTAROU’ are: my target range for this product is for Japanese kids, the story has seven different characters, and I could combined Japanese Candy into each characters.
Firstly, this is a very famous old tale in Japan, ususally, some story is more related to girls, or some story is more related to boys, but this one is for everyone. Especially when we are child, our mother or the teacher will read to us. The details of this story is very simple. A boy call Momotarou(means a peach boy in english, because he was born from peach) decide to fight with an red ogre, and a dog, birds, and monkey also decide to go with Momotarou. However, I found that I should use some kinds of Candy for their item instead of sword.
I made two modern kindergarten kids for the bigining is because I would like to make then seems like into the fairy tale. Just like my young brother always dream he could enter the storybook. I feel like this idea will be interested for 3 years old kids.
The color I picked are earthtone color or light color. Because Japanese candy is not that colorful and I want to match with the candy, but I still used the color which the children will like it. Such as pink, and blue.
Monday, November 22, 2010
Dr. Seuss Candy Land
The theme I chose for the candy land project is Dr. Seuss. I want to take all the best known Seuss characters and place them around the board. I want the kids that would be playing the game to feel as if they are walking around in one of the books. I want the colors to match the ones found in the books, and the works and names used to sound as if they were made up by Dr. Seuss himself.
For the game pieces I will be using Thing One and Thing Two. The players will start out by passing Yertle the Turtle. They will them travel through the land of the Sneetches and the Fox in Sox. They must them tread carefully around the Grintch. Next they will encounter Sam I Am, with his Green Eggs and Ham. Finally they will pass by the Lorax and Horton the Elephant. At the end of the game they will end up meeting The Cat in the Hat.
The reason I chose Dr. Seuss is because I feel that it is a something that anyone of any age can recognize. Even children to young to read will still enjoy looking at the colors and interesting shapes and characters. I thought it would be appropriate for the age range that this game is geared towards.